![]() Image: Arkane Studios/Bethesda Softworks via Polygon There are two gaps in the railing - drop through the one on the left and follow the path down to the water. ![]() From where you climbed up, cross the roof to the right over to the railing. You can sneak past them all if you want, or just start shooting - it’s up to you. There are several Eternalists and a couple turrets up here, so be careful. There are rocks you can climb along the right side. Go back and stand by the turret facing the club. Don’t use the ClassPass dispenser - ClassPasses disable your Slab abilities, so we’re going to find a better way inside (that “play their game and everyone loses” graffiti is both a warning and a hint.) Just grab the Opportunity Knocked note to the right of the door. Deal with them, and head to the front door of Frank’s Club. There are a few more Eternalists at the bottom of the hill along with a turret. Take out the handful of Eternalists just outside the tunnels, and follow the road up the hill and around to the right. We’re heading straight along the road to Frank’s front door. The burning details should be in his fortified club. Our guide focuses on the path(s) that lead to every clue and Lead, letting you pick up any useful weapons along the way, and generally avoiding combat.įor this Lead, we’re heading to Fristad Rock in the morning to check out Frank’s Club.įrank sends up fireworks every evening. You can take whatever path you want with as much stealth or combat as you see fit. Our Deathloop guides aren’t the only path through this district. One of these days, Frank’s obsession with fireworks is going to get him killed. Fill your other two slots with your favorites. Shift will help you move around the various areas you’ll encounter, and Nexus is going to help you deal with the crowds of Eternalists - especially in the later steps.Īs for weapons, something silent is always nice to have. ![]() We recommend the Shift and Nexus Slabs for this Lead. Our Deathloop “The Ballad of Ramblin’ Frank” guide will help you find everything you need for the break into Frank’s, search Frank’s Club, kill Frank Spicer, take Frank’s Constancy Automatic, find the fireworks, go to Otto’s at noon (or later), return to Otto’s in the morning, prevent the fire, find the code, open the container, and sabotage the flaps steps of this Lead. Deathloop’s Ramblin’ Frank Spicer doesn’t have a Slab, but he does have a shiny gun. ![]()
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