![]() ![]() ![]() Many of the historical cars in Generations are missing legacy sponsors, but there’s no way they’ll be missing for long now fans have the tools to both fix them and disseminate them to all. Even if you don’t have quite what it takes to master the art tools in the livery editor – and it is something that takes patience – you can rest assured rally fans across the world will be producing pitch-perfect historic replicas and hot new wraps for all the cars before you know it. Best of all, unlike in WRC 10, Generations allows us to share designs and download them from other players. There’s a little bit of trial and error required in the livery editor, as you need to leave space for Generations to automatically place official rally logos and competitor details (and if you don’t, things will overlap and look terrible), but overall it works well. If you’re not going to check my save data can you at least take my word for it that I know what I’m doing? It just seems so arbitrarily strict to force us to annually apprentice for a shot at racing in the main series. This makes perfect sense from a realism point of view and for anybody who’s picking up Generations as their first WRC game, but it continues to make no sense from the perspective of someone who just did this same thing last year. Like WRC 10 and WRC 9 before it, Generations again forces us to begin our careers in the WRC 2 or WRC 3 feeder series. The DualSense is a great controller but it’s a poor substitute for headphones or a real sound system when it comes to the violent tapestry of sounds and ruckus required by a modern racing game. Things have a habit of sounding a bit more like a can full of rocks than a car collision. KT Racing’s use of the PS5 haptic triggers is also top notch – particularly under heavy braking – although it probably got a bit too ambitious piping so many collision noises through the DualSense’s speaker. It’s still very responsive, but it doesn’t seem to interpret steering input on a controller so aggressively. This makes it easy to like on a controller, which is good news for those of you without a wheel. Asphalt handling feels a little less sticky than previous years, too, which makes Generations feel pleasingly less twitchy at times. The loose gravel driving is still the best dancing through corners and feeling the weight of the car on the cusp of out-of-control is brilliant stuff – as is the feeling of your car gripping up at the perfect moment as you pitch it sideways at the apex. There remains an excellent rhythm to Generations’ handling, which has been very good for several instalments now. The end result isn’t streets ahead of the already impressive WRC 9 – and it’s still making some of the latter’s minor mistakes – but WRC 10 is another successful example of KT Racing’s commitment to fantastic stage design and frantic, fast-paced, and occasionally unforgiving fun. ![]() WRC 10 is a great rally game and a lovely, if a fraction flawed, ode to the… 49-year history of the World Rally Championship. As with WRC 10, slowing down to scrutinise roadside elements close up does reveal some murkiness (and I wouldn’t really put the cars and their fairly mediocre damage modeling in the same class as Forza, GT, or even Dirt) but in motion Generations is otherwise a slick and vibrant racer with strong lighting effects. Even at a quarter of the resolution the stages are still rich with detail, and I’ve noticed no screen tearing – which has been an occasional bugbear for this series in the past. It’s worth noting that on new consoles, Generations offers a choice between a 1080p/60fps performance mode and a 4K/30fps graphics mode, and after spending time with both I’ve settled on the former. A mix of wide-open blasts and incredibly narrow channels, Sweden is extremely strong in Generations and is now one of my preferred spots – even though the snow rallies like Sweden and Monte Carlo traditionally don’t rank too high on my list of favourites. It looks seriously excellent at night, too, and it’s a great showcase for Generations’ terrific lighting, from the glow of campfires to the way the headlights cut through the woods. The snow in particular is uncannily realistic whipping past it at high speed, with roads flanked with sloping piles of soft clumps as the ploughed edges encroach back onto the stages. The new Swedish stages are a big highlight, and are easily amongst the best-looking routes in the whole series. KT Racing has already let fans know they will not be added later, which is a shame, though it seems recalcitrant of me to gripe too much considering the glut of countries that did make the cut. That said, I do miss my beloved Australia (last seen in WRC 8) and Poland (last seen in WRC 7), which are conspicuous in their absence. Series veterans will note that a lot of the stages themselves are repeats from previous games, but I like having them all here in one package with consistent features. ![]()
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