It serves as documentation for others and saves me time when I want to jump back to a previous state. I use the VCS to keep track of my TDD flow. The filter bar also admits filter commands. For example to search for commits made by user with name John write “user(‘john’)” on the filter bar. The second most common operation we do with TortoiseHG is searching for commits. The “filter bar” must be enabled for that. Then we can write any word that we want to search for in the commits comments. That window shows only commits where the selected file was changed. Another useful item in the menu is the “File History” of each file, which opens up in a new window. The same menu also gives the choice to discard changes made on the selected file (the “Revert” menu item). (unversioned file) pops over the menu with the option to add. Using the right mouse button over the pink file This is one way we can add existing source files into the repository or files that we create later. If we need to commit the change into a new branch, we can do that clicking on the label “Branch: default” right on top of the comment area.įrom the “commit view” it’s also possible to track new files. Once the commit comment is introduced we just need to click on the “Commit” button on the right hand side. See the “Copy message” dropdown right on top of the comment area. Text from previous comments can be retrieved in case we want to reuse the same comment. If there has been changes while this view was displayed, we need to refresh ( blue circle button in the middle of the screen) in order toįinally, the commit needs a comment that goes into the comment area. From this view we can see changed files and their contents. To display this view click on the green tick button on the top. The “commit view”, is where pending changes (uncommitted) can be seen. That can be done through the “New Repository” in the “File” menu. Select “Commit” on the left hand side and introduce some username on the right. Open the settings window through the “File” menu. So let’s open up the workbench now. If it’s the first time we open the workbench we must tell TortoiseHG what is our username. We are going to use the TortoiseHG Workbench. It’s got the same GUI in Linux, MacOS and Windows. And TortoiseHG is an excellent client app. A version control system should be easy to use, at least when you just need to perform basic tasks.
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Many of the historical cars in Generations are missing legacy sponsors, but there’s no way they’ll be missing for long now fans have the tools to both fix them and disseminate them to all. Even if you don’t have quite what it takes to master the art tools in the livery editor – and it is something that takes patience – you can rest assured rally fans across the world will be producing pitch-perfect historic replicas and hot new wraps for all the cars before you know it. Best of all, unlike in WRC 10, Generations allows us to share designs and download them from other players. There’s a little bit of trial and error required in the livery editor, as you need to leave space for Generations to automatically place official rally logos and competitor details (and if you don’t, things will overlap and look terrible), but overall it works well. If you’re not going to check my save data can you at least take my word for it that I know what I’m doing? It just seems so arbitrarily strict to force us to annually apprentice for a shot at racing in the main series. This makes perfect sense from a realism point of view and for anybody who’s picking up Generations as their first WRC game, but it continues to make no sense from the perspective of someone who just did this same thing last year. Like WRC 10 and WRC 9 before it, Generations again forces us to begin our careers in the WRC 2 or WRC 3 feeder series. The DualSense is a great controller but it’s a poor substitute for headphones or a real sound system when it comes to the violent tapestry of sounds and ruckus required by a modern racing game. Things have a habit of sounding a bit more like a can full of rocks than a car collision. KT Racing’s use of the PS5 haptic triggers is also top notch – particularly under heavy braking – although it probably got a bit too ambitious piping so many collision noises through the DualSense’s speaker. It’s still very responsive, but it doesn’t seem to interpret steering input on a controller so aggressively. This makes it easy to like on a controller, which is good news for those of you without a wheel. Asphalt handling feels a little less sticky than previous years, too, which makes Generations feel pleasingly less twitchy at times. The loose gravel driving is still the best dancing through corners and feeling the weight of the car on the cusp of out-of-control is brilliant stuff – as is the feeling of your car gripping up at the perfect moment as you pitch it sideways at the apex. There remains an excellent rhythm to Generations’ handling, which has been very good for several instalments now. The end result isn’t streets ahead of the already impressive WRC 9 – and it’s still making some of the latter’s minor mistakes – but WRC 10 is another successful example of KT Racing’s commitment to fantastic stage design and frantic, fast-paced, and occasionally unforgiving fun. WRC 10 is a great rally game and a lovely, if a fraction flawed, ode to the… 49-year history of the World Rally Championship. As with WRC 10, slowing down to scrutinise roadside elements close up does reveal some murkiness (and I wouldn’t really put the cars and their fairly mediocre damage modeling in the same class as Forza, GT, or even Dirt) but in motion Generations is otherwise a slick and vibrant racer with strong lighting effects. Even at a quarter of the resolution the stages are still rich with detail, and I’ve noticed no screen tearing – which has been an occasional bugbear for this series in the past. It’s worth noting that on new consoles, Generations offers a choice between a 1080p/60fps performance mode and a 4K/30fps graphics mode, and after spending time with both I’ve settled on the former. A mix of wide-open blasts and incredibly narrow channels, Sweden is extremely strong in Generations and is now one of my preferred spots – even though the snow rallies like Sweden and Monte Carlo traditionally don’t rank too high on my list of favourites. It looks seriously excellent at night, too, and it’s a great showcase for Generations’ terrific lighting, from the glow of campfires to the way the headlights cut through the woods. The snow in particular is uncannily realistic whipping past it at high speed, with roads flanked with sloping piles of soft clumps as the ploughed edges encroach back onto the stages. The new Swedish stages are a big highlight, and are easily amongst the best-looking routes in the whole series. KT Racing has already let fans know they will not be added later, which is a shame, though it seems recalcitrant of me to gripe too much considering the glut of countries that did make the cut. That said, I do miss my beloved Australia (last seen in WRC 8) and Poland (last seen in WRC 7), which are conspicuous in their absence. Series veterans will note that a lot of the stages themselves are repeats from previous games, but I like having them all here in one package with consistent features. Image: Arkane Studios/Bethesda Softworks via Polygon There are two gaps in the railing - drop through the one on the left and follow the path down to the water. From where you climbed up, cross the roof to the right over to the railing. You can sneak past them all if you want, or just start shooting - it’s up to you. There are several Eternalists and a couple turrets up here, so be careful. There are rocks you can climb along the right side. Go back and stand by the turret facing the club. Don’t use the ClassPass dispenser - ClassPasses disable your Slab abilities, so we’re going to find a better way inside (that “play their game and everyone loses” graffiti is both a warning and a hint.) Just grab the Opportunity Knocked note to the right of the door. Deal with them, and head to the front door of Frank’s Club. There are a few more Eternalists at the bottom of the hill along with a turret. Take out the handful of Eternalists just outside the tunnels, and follow the road up the hill and around to the right. We’re heading straight along the road to Frank’s front door. The burning details should be in his fortified club. Our guide focuses on the path(s) that lead to every clue and Lead, letting you pick up any useful weapons along the way, and generally avoiding combat.įor this Lead, we’re heading to Fristad Rock in the morning to check out Frank’s Club.įrank sends up fireworks every evening. You can take whatever path you want with as much stealth or combat as you see fit. Our Deathloop guides aren’t the only path through this district. One of these days, Frank’s obsession with fireworks is going to get him killed. Fill your other two slots with your favorites. Shift will help you move around the various areas you’ll encounter, and Nexus is going to help you deal with the crowds of Eternalists - especially in the later steps.Īs for weapons, something silent is always nice to have. We recommend the Shift and Nexus Slabs for this Lead. Our Deathloop “The Ballad of Ramblin’ Frank” guide will help you find everything you need for the break into Frank’s, search Frank’s Club, kill Frank Spicer, take Frank’s Constancy Automatic, find the fireworks, go to Otto’s at noon (or later), return to Otto’s in the morning, prevent the fire, find the code, open the container, and sabotage the flaps steps of this Lead. Deathloop’s Ramblin’ Frank Spicer doesn’t have a Slab, but he does have a shiny gun. No matter what role the magic carpet takes on in the many stories it’s in one thing’s for sure – this mysterious textile has won over the hearts of people everywhere. The magic carpet is intelligent, compassionate, and perceptive, and the bond it forms with Aladdin is unbreakable by the end of the film. The carpet risks its own lifetime and again to get Aladdin out of precarious situations and helps him win over the heart of Princess Jasmine. Solomon was already the most powerful Jewish king, and with the magic carpet in tow, he was able to travel incredibly long distances and transport up to 40,000 men.Īladdin’s relationship with the magic carpet was a little different from King Solomon’s and instead of serving as a symbol of power, it guided Aladdin to his future success. In King Solomon’s story, which was written by 13 th Century Jewish scholar Ben Sherira, Solomon was gifted a spectacular green and gold flying carpet by Queen Sheeba (or God, depending on who you ask). In older tales that contained the magic carpet in them, including the well-known story of King Solomon, the magic carpet was a representation of the power the carpet’s master held. At some point, it was decided that Aladdin needed a little more help than just the lamp and voila, the magic carpet became a resident of the Cave of Wonders and an integral part of the storyline. One tale was about Aladdin and his magic lamp, and the other was about Prince Husain and his magic carpet. The film Aladdin, which was initially released as an animated Disney film in 1992, was a combination of two stories from One Thousand and One Nights. Scheherazade often incorporated magic flying carpets in her stories, and they transported characters swiftly and quietly from one location to another without them being noticed. This went on for one thousand and one nights, and Shahryar ultimately fell too in love with Scheherazade to kill her. Scheherazade told intriguing stories to Shahryar every night and always ended things abruptly with a cliff-hanger, which kept him wanting more. Luckily, she was clever enough to find a way out of her looming execution – storytelling. Shahryar had a dark past of marrying young brides then murdering them the following morning, and Scheherazade was doomed to the same fate as his previous lovers. This collection of stories is told by the ruler Shahryar and his future Queen, Scheherazade. Even some Jewish tales are included in One Thousand and One Nights. It includes stories from ancient Turkey, Greece, India, Persia, North Africa, and of course Arabia. One Thousand and One Nights is a collection of numerous folk tales that date as far back as the ninth century. The flying carpet has made an appearance in several ancient texts, but the most notable one is by far One Thousand and One Nights. The Magic Carpet in One Thousand and One Nightsįor centuries, the magic flying carpet has helped protagonists and antagonists achieve the impossible in Arabian folktales. Here’s everything you need to know about the history of magical flying carpets. The magic carpet isn’t just any old rug it has a rich history behind it. While all of the characters played an important part in the movie, one underrated sidekick was solely responsible for keeping Aladdin alive and leading him to the love of his life – the magic carpet. From Princess Jasmine’s stunning outfits to the epic dance numbers, to the ever-so-charming Will Smith’s portrayal of the Genie – this fantastic film was truly a whole new world! Each ride is 5 minutes.Walt Disney Pictures recently released an awesome live-action remake of the classic childhood favourite Aladdin, and boy has it got people talking. When riders reach the Cave of Wonders and are approached by lava, hot air air and mist is sprayed onto riders. Scent sprayers are attatched to the fans, so whenever the carpet flies by a food stand in the streets, riders can smell the food. Wind fans are placed in front of the riders, so wind blows on them whenever they fly. Whenever riders collect a coin, they get a blast of air in their face. There are 15 magic carpets availible for guests to expirience the ride on. Once they find the Genie, they must escape the cave before the lava reaches and the cave colapses. They have to find the Cave of Wonders and save the Genie. Guests put on the VR goggles and use the joystick to fly around Agrabah and collect coins. They are then handed a remote with a joystick and a pair of OculusRift-like VR goggles. One guests is seated on a the magic carpet and are told to pull down their lap bar. Aladdin Magic Carpet Ride is a 4-D Virtual Reality ride at DisneyQuest. |
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